Even The Witcher 3 for Nintendo Switch has more detailed environments. Especially considering that this is supposed to be next-gen, there should be an emphasis on generous geometry at the middle and small level of detail. Have you ever worked with Unreal or any asset-based engine? Ever done 3d level design? Every single stage shown looked like a very barebones blocked scene, where you only put the major geometry just so see how the pathfinding will work, or getting a general idea of the circulation of the player on the stage. There were no middle-sized or small details, sorry if I can explain it better as English is not my main language and I'm not concerned with explaining something that is very clear.
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