How to build a district and manage them?ĭistricts are like a city center that acts as a head and are responsible for maintaining resources and equipments needed when a tough time comes such as drought in which case you need to be prepared early.You can check our guide on how to survive droughts. At first, you will feel like it’s very difficult but once build it’s very easy to understand and maintain the districts, and it’s resources. In this guide we will talk about how you can create a district easily and how you can use it to expand and maintain resources so that you won’t kill your population when the difficult time like drought comes. When you start your game for the first time you will find a center building and the area highlighted refers to the borders of your district. When you make new buildings and do other crafts this area gets affected and your border increases.īuildings can be created inside the borders of your District unless you create new district and create more buildings. The little splash of liquid you see in the above image is around 45-60 water, so. As you might expect, the Water Dump needs a lot of Water to fill up a hole in the ground. The Water Dump requires one Beaver to work the job along with a supply of Water. ![]() Creating buildings like builder huts can be used to expand the borders of the district. As always, make sure that the door is connected to a path and in range of your District. You first need to create the road, or we can say pathway for your beavers to travel and then create new buildings. Without the path it will be difficult to cover different areas of the field which decreases the chance of utilizing the area properly. ![]() Build new buildings, expand farmland, colonize new island and more Turn timber into sophisticated machinery from water wheels and sawmills to engines and shredders.Some of these reasons which are the main focus for district creation are: You can never specify a particular reason for the creating of new district as the creation of new district is affected by various reasons. Wood is the core resource in Timberborn, but the most advanced structures require metal. Food and water supplies especially when drought comes.To find it, send your scavengers to the ruins of the old world. The situation of neighboring districts do not affect other districts. The DisPost has wheat in it's stock.ĮDIT: I ended up deleting my drop zones and remaking them and all the routes to them and it seemed to work.So if one of the district dies it doesn’t affect other districts. The collection places are empty at the other end so it's not full. The beavers are transporting water so you know that the paths are fine. I've definitely got a route setup between the two districts (I've actually got a few routes all dedicated to wheat). ![]() Now, believably enough there might be no other odd-jobs to do around the district (like taking goods from the places they are produced and putting them into storage). They're just sitting there at the post not doing anything. But more alarmingly is that the next couple of beavers are doing literal FA. The first few keep transporting water, which is annoying as water is not as important as wheat transport at this stage so if there were a way to prioritise transport, that would be great. In my investigation I started manually checking on each worker at the post. ![]() Instead I've told the distribution post to ship the wheat back to the first district where I have the industry to process the wheat into food. It has no power and thus no way to process those wheat and potatoes. The new district is pretty much entirely devoted to farming, with a little water gathering too. It's already pretty confusing but this absolutely boggles me. So I tried my hand at creating a new district.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |